tag:blogger.com,1999:blog-1190029255472831975.comments2023-07-06T09:09:11.755-05:00Wishful GamingTom Doolanhttp://www.blogger.com/profile/03451129317759266295noreply@blogger.comBlogger200125tag:blogger.com,1999:blog-1190029255472831975.post-71636018596090828372021-08-02T05:21:33.447-05:002021-08-02T05:21:33.447-05:00"""I just want to say that your art..."""I just want to say that your article is just as great. The clarity of your message is simple<br />excellent and I can assume that you are an expert on this matter.""<br />https://cracks4you.com/bs-player-pro-cracked/<br />https://cracks4you.com/substance-alchemist-download-crack/<br />https://cracks4you.com/auslogics-boostspeed-crack/"Robishhttps://www.blogger.com/profile/00942243277302797974noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-36765592502696175262017-09-08T17:49:24.761-05:002017-09-08T17:49:24.761-05:00Make stuff you like making. Whatever you make, it&...Make stuff you like making. Whatever you make, it's going to be better if it's something you are passionate about. Our community is good at hacking gamable stuff to fit our preferred system. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-2529574493403907982017-08-29T20:28:11.948-05:002017-08-29T20:28:11.948-05:00There are times when I have ideas for three posts ...There are times when I have ideas for three posts in a day and other times that two weeks go by without a good idea. It's okay. This is just for fun and do it at your own pace. Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-36166718696695535152017-08-29T16:35:36.066-05:002017-08-29T16:35:36.066-05:00Good to have you back Tom.Good to have you back Tom.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-62737386142231506912017-08-14T17:30:53.899-05:002017-08-14T17:30:53.899-05:00Hey Tom - When is the next blogpost update?Hey Tom - When is the next blogpost update?Shane O. Burnshttps://www.blogger.com/profile/05433121016750857544noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-81465057086395904402016-10-29T18:12:13.026-05:002016-10-29T18:12:13.026-05:00Good lord the formatting on that comment went wonk...Good lord the formatting on that comment went wonky towards the middle there. My bad!~Unknownhttps://www.blogger.com/profile/13245657367292515190noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-24922029704969943832016-10-29T18:11:20.098-05:002016-10-29T18:11:20.098-05:00I'm relatively new to this DnD thing, but whil...I'm relatively new to this DnD thing, but while this is almost exactly what I want in my next character, there are two points I'd like to question, if you don't mind.<br /><br />First is my concern regarding the balance on the 6th ability. Having a guaranteed magical weapon once you hit a PS of 5 in a edition that's balanced on only having magical weapons at the DM's discretion - and even then rarely at that - seems like it might be unbalanced to me. I mean, it immediately ignores most relevant resistances, and later on has a +3 to both hit AND dmg? Stacking that with other things is... well it could make it difficult to convince the DM to allow.<br /><br />My second and last point is that it feels like, until level 17, you have no interesting maneuvers or techniques with which to spice up the gameplay of fights- it would just be attack, extra attack, and then flurry over and over again, unless you use Patient Defense/Step of Wind. WoS has spells to cast and a shadow step ability, WoE has elemental themed attacks out the wazoo, and WoO-F has all SORTS of spice to add to a session. <br /><br />I just feel like you're missing out on making this class something that is both balanced enough and flavorful enough to appeal to the DM you propose it to.<br /><br />Mayhaps replace the +hit/dmg of the 6th level and give three abilities- one on the 3rd level, then another on the 6th to go with magical damage type for overcoming resistances, and another to celebrate being more connected with the blade.<br /><br />My choices would be:<br />3rd level: a weak AoE, which damages all within the reach of your chosen weapon with a dex/strength save (whichever the victim is proficient in) to see who gets hit. Probably like 1d4-or-6 to start and it gets stronger at the 17th level by 1 die- costs 1-2 ki points?<br /><br />6th Level: To celebrate the weapon being magical, maybe add a defensive boost- +AC if you use your reaction and some ki to simulate your how your weapon flows freely from attack into defense. If +AC isn't your thing, mayhaps something similar to vanilla monk's arrow catching for melee attacks- like now the arrow skill can be used for melee as well.<br /><br />Another idea I had, if you plan on having this archetype be a real glass cannon type, is you could show off the new magical traits of your weapon skills by having consecutive hits on a target deal additional damage?<br />1 hit: normal<br />2 hit: +2 dmg<br />3 hit: +2 dmg or upgrade dmg die for <br /> the rest of this turn's <br /> attacks. 4 hit: +2(+3 instead <br /> if you chose +2 last hit) or <br /> upgrade your damage die once <br /> more for this hit- but suffer <br /> -1 on your attack roll to hit <br /> if you already upgraded.<br /><br />This would REALLY spice up the gameplay between choosing safe damage and risking it for potentially higher. The numbers I used can certainly be changed- I have neither tested this nor thought it through thoroughly.<br /><br />11th level: Mayhaps have a ki steal technique- -2 ki to use, but if it hits, it's a gain of +3 ki point and, say, +1 damage.<br /><br />I dunno. I just feel like adding lore-friendly maneuvers would really spice this archetype's gameplay up. And remove the potentially DM-discouraging magical-weapon boon of the 6th level you currently run. The examples I used? Just what'd I'd run- I'd like to see your input/ideas on the matter. Do you still stand by your choice of 6th level boon? Or do you favor replacing some of it with maneuvers? Maybe ones of your own design? <br /><br />Other than that, this class is more than fine as-is. This is just my natural tendency to want to change things. I love tweaking things. I hope this comment reaches you in good health-<br />ZachUnknownhttps://www.blogger.com/profile/13245657367292515190noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-57196503068976015802016-05-24T08:14:00.978-05:002016-05-24T08:14:00.978-05:00Definitely something to consider. I might have to...Definitely something to consider. I might have to look into that. But I'm thinking the way you are in that the setting itself is what makes SF what it is. Replacing all of the details would make it just another Sci-Fi game. Of course, there's nothing wrong with that, I suppose.<br /><br />Hmmm...things to consider. :)Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-63422372744374947432016-05-23T17:56:21.386-05:002016-05-23T17:56:21.386-05:00Star Frontiers isn't covered by the old OGL, u...Star Frontiers isn't covered by the old OGL, unfortunately. I've had that discussion with WotC. That said, as long as you wrote up the system from scratch, you could use the mechanics to create a game. I was just having that very thought earlier today myself.<br /><br />I don't think it would be "Star Frontiers" as I think that is very much tied up in the races and background of the game. There are lots of ports the other way (i.e. the setting to other systems) because people love the setting.<br /><br />As far as I know, no one has ever done a setting-free version of the mechanics. It should be possible. Of course, as you mentioned, there are parts of the games that many would tweak. Game design has come a long way in 34 years. If you are going to tackle this and are looking for a collaborator, I'd be interested.Tom Stephenshttps://www.blogger.com/profile/15280708969464181482noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-58486809973402360612016-03-22T08:50:13.769-05:002016-03-22T08:50:13.769-05:00You're probably right. Hmmm, maybe start with...You're probably right. Hmmm, maybe start with some Orc-centric adventures, and then move into some supers stuff. I might be able to do that. :)Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-69462020495308305572016-03-22T08:04:46.532-05:002016-03-22T08:04:46.532-05:00@ Tom:
Having a similar kind of "brain drain...@ Tom:<br /><br />Having a similar kind of "brain drain" the last week or so ("what am I doing here?"), most of the feedback I've received is "create more adventures." So you're probably on the right track.<br /><br />That being said, if you HAVE systems you've designed, people want to see those systems supported. Creating adventures for 5E may be more profitable (because folks are already playing it), but creating gaming content for your own designs may be better long term (and may be more satisfying, too).<br /><br />Regardless, you probably want to stick with what you know and like: orcs. Always room for good orc-stuff out there.<br />: )JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-81177072934645459652016-01-10T13:30:36.691-06:002016-01-10T13:30:36.691-06:00I would think you could. Just a matter of buildin...I would think you could. Just a matter of building the fighters, and modeling their special attacks properly.Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-60339450473853065012016-01-09T21:51:55.322-06:002016-01-09T21:51:55.322-06:00I curious about one thing: i can play Street Fight...I curious about one thing: i can play Street Fighter with this rules? Darcy Dettmannhttps://www.blogger.com/profile/17873441822689536755noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-33603137017766196922015-12-07T11:15:23.483-06:002015-12-07T11:15:23.483-06:00I'm not sure. I haven't had the chance to...I'm not sure. I haven't had the chance to think that far ahead. Not having ever had the chance to actually play Spelljammer, I'm not sure how they handled it. But, I think I would handle it that each race (and subrace) comes from a central planet, and that, somewhere in the distant past, something caused members to be spread through the Realms. The premise of the game would probably change to having the crew (and the UFS in general) tasked with seeking out new Spheres in order to figure out where all of the dispersed people ended up, and how they fared.Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-80700407261732511872015-12-07T05:48:39.326-06:002015-12-07T05:48:39.326-06:00I rather like this.I am interested in seeing where...I rather like this.I am interested in seeing where you take this to be honest.<br /><br />Will each race have their own planet?Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-14604659401184507492015-12-04T08:48:30.234-06:002015-12-04T08:48:30.234-06:00Nice.Nice.Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-43979624513233936712015-11-05T08:28:44.725-06:002015-11-05T08:28:44.725-06:00And as a testament to the number of regular reader...And as a testament to the number of regular readers I have, no one has pointed out the glaring error on my schedule. Apparently I am attending a seminar given by a dead bodybuilder, and not one of the godfathers of D&D.Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-34429194478326956792015-10-15T06:10:26.517-05:002015-10-15T06:10:26.517-05:00I like this. This is something that I would use.
...I like this. This is something that I would use.<br /><br />Back in the day we used to say that "Stout" halflings had dwarf blood in them while the "Tallfellows" had more elven blood. Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-41838926867873576922015-09-21T15:59:08.049-05:002015-09-21T15:59:08.049-05:00I think it's absolutely fine to have exception...I think it's absolutely fine to have exceptions to the default alignment of intelligent creatures. It's worth mentioning that Elves, Halflings and Dwarves, are all listed in the 1st edition Monster Manual as Chaotic Good, Lawful Good, and Lawful Good respectively, and yet we know from our Player's Handbook that other alignments are entirely possible for these races. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-52780882710933230942015-09-08T20:24:23.830-05:002015-09-08T20:24:23.830-05:00I'm looking forward to running my DA game this...I'm looking forward to running my DA game this weekend. You have a very good friend. You should take all your old gaming books over to his house and feed that cat some chilli and get upgrades! <br /><br />I am following your game posts with much interest.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-39490129422726436802015-09-01T10:31:20.583-05:002015-09-01T10:31:20.583-05:00Very cool Tom, I've been enjoying Dragon Age ...Very cool Tom, I've been enjoying Dragon Age a lot also and just got the core book. Thing is fantastic. Looking forward to reading about your game. I'm wanting to run a couple with DA in the near future.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-25289934751613894462015-06-19T13:09:29.798-05:002015-06-19T13:09:29.798-05:00You make a very good point. that may be what hold...You make a very good point. that may be what holds me back from trying my hand at it. If you try to use a published adventure, you have 2 options, as I see it. You can either go in and edit the adventure to fit the group your players create, in order to make it challenging and fun for everyone. Or you can hand out pregens that will fit with the adventure as written. the former is almost as much work as writing your own adventure from scratch, and the latter takes a lot of the creativity out of the Players' hands. Either way, it's a potential lose-lose.Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-82057762558805133662015-06-19T12:21:47.102-05:002015-06-19T12:21:47.102-05:00Part of teh problem with writing adventures for a ...Part of teh problem with writing adventures for a supers game is that power sets could well vary within the genre. For example, you could design an adventure for gritty-level street campaign where the players have to clear a building to get to the hostage on the top floor. A low-powered super with flight can bypass the building (if one tries to adapt it for regular supers).<br /><br />Even a gritty campaign might see that problem; a hero could have a James Bond style jetpack. Or the players could hijack a police helicopter to get to the roof. This is not the same as writing an adventure for fantasy wehere you have 4 basic archetypes to plan for. In a supers setting, each character tends to be somewhat unique.Anthony N. Emmelhttps://www.blogger.com/profile/14017952532295866111noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-71376075096023355702015-06-18T08:08:19.193-05:002015-06-18T08:08:19.193-05:00Technically, we aren't actually playing yet. ...Technically, we aren't actually playing yet. We're on a hiatus for the rest of summer due to various vacation plans and whatnot. My wife will be running her DA campaign beginning in August.<br /><br />That being said, I did play it at Gary Con year before last, and it was a cool game. Even though the GM wasn't very good at handling a large group, we still had a lot of fun. The system is nice and simple.Tom Doolanhttps://www.blogger.com/profile/03451129317759266295noreply@blogger.comtag:blogger.com,1999:blog-1190029255472831975.post-17617660676951161932015-06-17T21:35:51.717-05:002015-06-17T21:35:51.717-05:00Sounds very very cool. I see on your side bar you...Sounds very very cool. I see on your side bar you are playing Dragon Age...How are you liking it? I have the 3 box sets (and I'll probably get the big book), but I've never played it, but I think I would like it alot.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.com