Monday, August 31, 2015
Starting up again
I haven't actually played DA since my first Gary Con two years ago. I recall the system being fun, with a enough crunch to make it interesting. I'm having to re-learn exactly how things work, but I don't think it will be much of a problem. My wife is from the World of Darkness school of running a game, so I'm sure there will be less focus on the mechanics, and more on the characters.
I played around with about five different character concepts before I finally decided to just pull the trigger and pick one. In an effort to get away from my norm, I went with a more Dexterity-based warrior (two short swords). Still trying to figure out what kind of personality to give him. I'll probably just let the game dictate that. I have no doubts that his character will be fully realized in my head by the end of the first or second session.
On a related topic, we had bought the first boxed set back when she initially decided she wanted to run a game. The Player's guidebook got passed around to our friends so they could familiarize themselves with the system, and make their characters. Well, while it was at one friend's house, his cat threw up on the book. He felt bad, and intended to replace it with a new boxed set. But, they don't have that anymore, so he ended up just buying my wife the core rulebook, which contains everything in all three boxed sets, plus some extras!
He really didn't need to do that, as there is hardly any evidence of the cat's crime on the guidebook. But we appreciated the gesture immensely (maybe he's just trying to cull favor with the GM). I had the chance to flip through it, and all I can say is that this is a very nicely done book. Everything you would ever need to know to play the game, and a lot more. All in a high-quality book, with great production values.
Tangentially, my blog-mate Nicholas Bergquist over at Realms of Chirak, has been going through the Fantasy Age rules in his last few posts. For those unaware, Fantasy Age is Dragon Age with the licensed stuff taken out, and the rules refined and genericised. Sounds like a good competition for D&D.