Thursday, October 15, 2015

5E Race: Ferrusans

As a follow-up to yesterday's post, here is the write-up for the Ferrusans, a new race for 5E.

Please stay behind me, mage. You are soft and not meant to withstand such punishments.
- Bok, Ferrusan Paladin

Large and bulky humanoids who appear to be made of stone. They are descendants of Earth Elementals who sided with mortals during the War of Elements, and thus gave up their immortality.

Strong and Monolithic
When the Earth Elementals who sided with the mortals did so, they gave up their immortal forms, and took humanoid shapes. Therefore, all Ferrusans resemble large, muscular humans with stone skin. They are markedly larger than most humanoid races.

Ferrusan flesh is a “living stone” which moves and appears much like a human’s flesh. However, it varies in shades that resemble the many ores and minerals common to the mortal world. Ferrusans have no hair, but often grow outcroppings of rock that mimics the shape of hair. They have human-like facial features, and their eyes range in varying shades of green and purple, often seeming to glow with an inner fire.

Logical and Law-abiding
Ferrusans have a very rigid sense of logic, and have difficulty with the flights of fancy and imagination present in other races. They are strict adherents to the law, and don’t always grasp the idea of “rules are made to be broken.”

Most younger Ferrusans do not like their homeland, and often leave at their first opportunity. However, as they get older, they sometimes feel the need to return to live out the rest of their existence there. The Burned Lands are a vast wasteland of deserts and active volcanoes.

Due to their connection to the earth, Ferrusans are not fond of flying, and suffer a -1 on all rolls while doing so.

Solitary and Stoic
Ferrusan parents usually only produce two or three offspring in their lifetimes. Subsequently, the Ferrusan population is relatively low, especially when compared to humans. Ferrusans don’t gather in towns or villages, and there is no central government to their society. However, every household has a copy of the Foundation Laws, and all Ferrusans are expected to memorize them, and adhere to them.

Though they care for their families, Ferrusans are not as connected to their relations as other races. It is expected that when a youngling is of age, he will simply leave the home, to quite possibly never return.

In their homelands, Ferrusans spend the majority of their time living an agrarian lifestyle. They subsist mainly on fire beetles, and other fauna that exist in their harsh environment. However, all Ferrusans feel it is their duty to guard over the various elemental rifts that still exist in the Burned Lands, and will often build their squat homes over them.

There is said to be some Ferrusans who have established a thriving community in the highest peaks of the Dragonback Mountains.

Protectors and Defenders
Ferrusans view themselves as protectors, and will often join adventuring parties to help the other members stay safe. They are also somewhat curious about the world outside of their remote homeland.

Most Ferrusans are indifferent to religions and deities, having descended directly from immortal beings who were often in competition with pantheons of deities. However, a few have embraced the worship of various gods, particularly those of the protection domain.

Ferrusan Names
Ferrusans only have given names, and no family names. These names are often short and simple, consisting of hard letters and short vowels. To most other races, male and female names often sound indistinct.

Male Names: Akrix, Bebko, Bok, Haket, Kik, Rorik, Tukru.

Female Names: Ekra, Botam, Hultu, Kara, Rukib, Tarma

Ferrusan Traits
Your Ferrusan character has several natural traits, unique to their physical nature.

Ability Score Increase. Your Strength increases by 3, your Constitution increases by 2, and your Dexterity decreases by 2.
Age. Though no longer immortal, Ferrusans can live up to 400 years, and reach maturity at about 30.
Alignment. Ferrusans tend to be Lawful in alignment, due to their strict adherence to their own laws.
Size. Ferrusans average 6-8 feet in height, and can weigh up to 400 pounds. Your size is Medium.
Speed. Base walking speed is 25 feet. Ferrusans suffer only half penalty for traveling over difficult terrain.
Darkvision. Like all elementals, you can see 60 feet in dim light as if it were bright, and in darkness as if it were dim. You cannot discern colors in darkness, only shades of gray.
Temperature Tolerance. Ferrusans are immune to the effects of extreme temperatures, and have 10 DR against attacks that rely on burning or freezing.
Stoney Skin. Ferrusans have stone-like skin, giving them a natural +2 to Armor Class.
Languages. Ferrusans speak their own language, referred to as Ferrusan, and will speak an additional language for each bonus to Intelligence (min 1).

No comments:

Post a Comment