Friday, January 17, 2014

Mutants & Marvels

So, after putting so much work into something that will never (legally) see the light of day, I have decided to close the book on Mutants & Marvels. What I have is a more-or-less complete set of rules, minus any setting info. Let's face it, anyone who would play it already knows the setting well enough. And there are literally dozens of complete resources for any information you would need to play a Marvel Super Heroes game out there. Many of them for official games.

My version is a slim 17 pages of rules, with a cover, character sheet, and a pleading legal disclaimer. I guess I could have inserted a copy of the OGL, but why bother? It's not sellable. I'm even a bit leery of sharing it publicly.

That being said, if you're interested in it, drop me a line at mighty_fighter at yahoo dot com.

The rules are basically the old TSR rules, updated with some mechanics born in the d20 system. I'm referring to it as "An Unofficial 3rd Edition of TSR's Marvel Super Heroes RPG." I think that fits. The rules are lite, flexible, and open-ended. I am a big believer in letting the GM (or Referee, as I call him in this one) make most judgment calls, without having to follow strict rules about minutia.

I kind of implant that idea into all of the indy games I create/write. Mainly because I just don't want to waste a lot of time re-inventing the wheel. But also because I don't like rules to be restrictive. Most of us have been playing RPG's long enough to know how to handle most situations without having to look things up.

Anyways, it's done. It's kinda pretty. And I had fun doing it.


  1. Hey,

    I just picked up M&M from DriveThruRPG. It looks like a good mix of 3E and Classic Marvel. It also looks like it will be easy to import things from both systems. Just one question, do you have plans for anything new for M&M?


    1. Hi Carl! Thanks for the interest in M&M. I hope you enjoy it, and please give me some feedback on how it actually played for you. As for future plans, I have a lot of ideas flowating around, but nothing concrete planned (up until now it's been hard to gage any interest in the game). However, I definietly want to do more stuff for the game. Any ideas of what you, personally, would like to see?

    2. Hey Tom! I haven't had a chance to play it yet, but one thing that I might suggest is to add a third column to the Power Level table on page 3 that gives the Suggested Rank Max for each power level. That tidbit kind of surprised me when I found it in the example on page 6 and verified it in the Campaign section on pages 20 and 21.

      Any chance that you will be expanding the ranks up through Shift X,Y,Z and Class 1000-5000?

      I'd like to see places that could be set anywhere in a setting...places like gas stations, fast food places, hotels, bars, etc...along with some story seeds for each place.

      Thank you again for a good product.

  2. Awesome set of Rules Tom, thanks for offering this little gem. It helps me a lot , having wanted to merge both d20 and MSHRPG myself for a long time. I like almost everything, but have to chime in with Carl about the Higher ranks. Alas, I see there is still no Charisma ability in these rules either. But that wont stop me, I'll add it in anyways. :)

    1. I also gave your game a review on RPGnow. Figured it was time, someone should talk about it :)