So, we had our latest session on Saturday. Our party is currently at 13th level, and we are in the process of rescuing a Norwegian princess from the clutches of storm giants. It should be noted that our DM has created an alternate version of our own world, with D&D races and monsters, and a pantheon of mythological-esque deities. I think the year is somewhere in the early 1300's, but I keep forgetting.
Anyways, what we were hoping would be a quick snatch and grab turned into an assault on a rather crowded frost giant hall, including their thane, his magic-wielding wife, a "bard" of sorts, several polar bears, and two captive white dragons. I dare say, if we didn't have a veritable army of NPC followers, we probably would have turned around and gone back to the King and told him his daughter was dead.
As it is, we have managed to whittle down the giant forces to a manageable level with the clever use of fireballs and many fire-based magic attacks (not to mention an illusionary army of Valkyries). My character, a half-orc barbarian/favored soul/fighter, has managed to take down a few giants in melee combat, and as the session ended, he was enraged and surrounded by three of them. Most of our party is in good shape, though two have been blinded, one permanently, and the NPCs have only just started taking some serious hits. The next session should see the end of the siege...one way or the other.
I didn't get a chance to work on any writing this weekend. Ok, "didn't get a chance..." translates to "I was too lazy..." But, I did some thinking and came to a conclusion about my gaming preferences.
It started with a discussion about play-styles and various editions of D&D. I am a huge proponent of using whichever system you are most comfortable with, as long as you are having fun. I don't partake in "edition wars" actively, though I will defend any given system when someone says something derogatory about it, if I feel differently. This came when comparing B/X to 3e at the OSR forums.
I won't go over the specifics, but basically this, combined with comments by a friend who is gearing up to start a new campaign (completely separate issue) got me to thinking. And I have realized that, while the old grognard in me loves the older editions, it is mainly for the nostalgia, and the various memories associated with the various editions (like playing 2e on the front of an M-1 Abrams tank in Saudi Arabia). On the other hand, my active gamer, the one who plays today, prefers 3.5, with some flavor from other editions and games (though I'd be perfectly happy playing a 3.5 game that used nothing but the PHB for chargen).
And when I try writing or planning stuff using the old editions, my two inner gamers are at odds, and I find myself wanting to combine the two, with a heavy lean towards the 3e side of the house. So, in the end, I will probably not be playing any older editions, unless it's a one-off (like when my friend ran an all-day marathon session of 1e for his birthday last year).
And I'm cool with that. The old games create an atmosphere and style of play that I think can fit in with the newer editions. So, that is where I will probably go with my gaming from here on out.
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Monday, June 3, 2013
Friday, May 24, 2013
MOAR OSR!!
So, I've gotten a little bit of feedback on Basic Arcana over at osrgaming.org, and it's been generally good. The person who gave me some commentary was an "old grognard" so he was reticent about using some of the more 3e-influenced rules changes, but even he admitted that he could see the benefits. Overall, based on that one post, it sounds like my work might be a decent first outing.
Yesterday I started work on my next OSR project: the conversion of Life of Rage to a version compatible with the Moldvay and Cook books. It's going relatively quickly, as most of the flavor text could be copied directly over from my original work, with very little modification. Leaving me able to concentrate on the nuts and bolts of the actual game-play rules.
In my original version, Life of Rage uses a classless system derived in part from the "Roll/Keep" system of AEG's Legend of the Five Rings and 7th Sea RPG's, along with some elements from other games, as well as some ideas of my own. I had originally considered converting to 3.xe. However, I find that the OSR method of making races a class actually lends itself better to Life of Rage.
From its inception, my game has always been about simple rules, fast play, and a high degree of flexibility for GM and Player ideas to be incorporated. This is also easily translated to the OSR way of things. There is a certain amount of freedom that OSR games offer that is missing in the latest editions (especially 4e). This is mainly due to the simplistic presentation, but I think it's also a product of the times in which these games were written.
One thing that majorly differentiates OSR form post 3e is the sheer volume of supplements. In the old days, there were only a few basic books you needed, and most of the extra stuff created up through 1e were adventure modules and campaign settings. This was great because most DM's I have known prefer to write their own adventures that take place in their own worlds. So, there was no need to buy anything beyond the rulebooks, and maybe a module or two to kick things off.
With 2e, and even more so with 3e, the focus seems to have shifted from the rules to the accessories. This may not actually be the case, but that is my perception. With book after book of player options, new classes, feats, skills, weapons, prestige classes, monsters, deities...the basic three rulebooks are almost drowning in a sea of material. There's so much out there for each new edition (3e, 3.5, Pathfinder, 4e), that I think players and DM's seem to lose sight of the fact that it's all smoke and mirrors, and that the only thing they actually need are the PHB, DMG and MM.
All of that being said, I LOVE 3.5 and Pathfinder. I like the options, and the flexibility. And I am quite comfortable cherry-picking rules from the various supplements for use in the games I play (currently one). But, I also enjoy the simple charm of OSR games, and the nostalgia that comes with just reading the books (and if you read my other blog, you know what a big place nostalgia has in my life).
So, I guess it's safe to say that most of the stuff I create for OSR will be my efforts to combine those two styles of game.
Monday, May 20, 2013
Basic Arcana
So, as of this morning, I have officially put out my first attempt at an OSR "product." Basic Arcana is intended to be a sort of Unearthed Arcana for the Basic/Expert rules. All of the rules and modifications are intended to be add-ons, or quick adjustments to the old rules. I decided to do this because I love those old rules (as with my tastes in movies, that's probably in no small way attributable to nostalgia), but they have their flaws. And I think that may be the charm of OSR gaming.
The Basic and Expert rules are, by the standards of recent editions, rather simple. This is actually a strength for some people. For 3rd edition, and to a slightly lesser extent 4th edition, there are just so many rules and options. There is something to cover everything. For younger gamers, this is what they want, so that's great. But, us older gamers (the ones who actively play, anyways) sometimes miss the days when house-rules were the norm, and modifications were practically expected.
As gamers we tend to develop particular "tastes" for gaming experiences. We like it when things work in certain ways. So, when a new edition or game comes along that doesn't fit that, we have a tendency to want to fix what we perceive as a flaw. And that, IMHO, is the basis for the entire OSR movement. The ability of a DM or player to figure out how they would like the game to be, without having to look it up in some "officially supported" book. It's a more personal gaming experience.
So, if you play those old versions, feel free to download my paltry little file. If you like one thing I have in there, I will feel vindicated. As always, feel free to discuss it below, and let me know what you think.
Basic Arcana <-- Download Here
Please note, I know that other attempts at this sort of thing have been made. And if I have duplicated any one's efforts, it's purely coincidental, as I have not yet read any of those.
The Basic and Expert rules are, by the standards of recent editions, rather simple. This is actually a strength for some people. For 3rd edition, and to a slightly lesser extent 4th edition, there are just so many rules and options. There is something to cover everything. For younger gamers, this is what they want, so that's great. But, us older gamers (the ones who actively play, anyways) sometimes miss the days when house-rules were the norm, and modifications were practically expected.
As gamers we tend to develop particular "tastes" for gaming experiences. We like it when things work in certain ways. So, when a new edition or game comes along that doesn't fit that, we have a tendency to want to fix what we perceive as a flaw. And that, IMHO, is the basis for the entire OSR movement. The ability of a DM or player to figure out how they would like the game to be, without having to look it up in some "officially supported" book. It's a more personal gaming experience.
So, if you play those old versions, feel free to download my paltry little file. If you like one thing I have in there, I will feel vindicated. As always, feel free to discuss it below, and let me know what you think.
Basic Arcana <-- Download Here
Please note, I know that other attempts at this sort of thing have been made. And if I have duplicated any one's efforts, it's purely coincidental, as I have not yet read any of those.
Thursday, May 16, 2013
Welcome to the table!
Hail and well-met, traveler. Some of you may already know me from my other blog, while others may be just hearing from me for the first time. Either way, I’m glad to have an audience to stroke my ego for.
Wait, that didn’t really sound right…
Anyways, as you should be able to guess, this blog is about tabletop gaming. Within these not-so-hallowed halls I shall endeavor to discuss the RPG’s I have played, those I currently play (or will be soon), and those I never played, but would really like to.
As a writer of fiction, nonfiction, gaming material, and just about anything else that suits my fancy, I will occasionally talk about my own projects. In fact, I would wager that the subject of my own creations and efforts will come up quite frequently.
So, we’re back to my ego. Ok.
I certainly invite and welcome commentary here. Feel free to introduce yourself, give me a link to your gaming-related blog, and/or just comment and criticize what I write here. Despite 30 years of gaming experience, I am by no means an expert, or all that knowledgeable, and I welcome open discussion. I have recently realized what a huge part RPG’s have played in my life since the 6th grade, and this blog is just my way of giving back to that beloved community just a little bit.
May your dice always roll exactly what you need them to!
Wait, that didn’t really sound right…
Anyways, as you should be able to guess, this blog is about tabletop gaming. Within these not-so-hallowed halls I shall endeavor to discuss the RPG’s I have played, those I currently play (or will be soon), and those I never played, but would really like to.
As a writer of fiction, nonfiction, gaming material, and just about anything else that suits my fancy, I will occasionally talk about my own projects. In fact, I would wager that the subject of my own creations and efforts will come up quite frequently.
So, we’re back to my ego. Ok.
I certainly invite and welcome commentary here. Feel free to introduce yourself, give me a link to your gaming-related blog, and/or just comment and criticize what I write here. Despite 30 years of gaming experience, I am by no means an expert, or all that knowledgeable, and I welcome open discussion. I have recently realized what a huge part RPG’s have played in my life since the 6th grade, and this blog is just my way of giving back to that beloved community just a little bit.
May your dice always roll exactly what you need them to!
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