Showing posts with label DnD Next. Show all posts
Showing posts with label DnD Next. Show all posts

Wednesday, July 10, 2013

Thoughts on Next II

Over the course of the last few days, I have managed to print out all of the Player-relevant documents for D&D Next. Made a nifty cover using some artwork from Pathfinder (because I like it, that's why), and put it all into a binder. We're hoping to play again this weekend, but it all revolves around my wife's work schedule (she owns her own hair salon). Either way, I'm a bit more prepared to delve into the rules and the game itself. Not to mention that my friend has created a pretty neat story, which always makes any D&D game just that much better.

In looking at the rules, I have noticed a few things that I hadn't before. Some of it is pretty important, from a player's perspective, and some of it is more in the DM's domain. The first discovery that I made was in regards to the Wizard, which my wife is playing (a chesty little halfling who is probably too cute and intelligent for her own good). When she rolled her up and started playing her, we hadn't had the chance to really read the rules. So, she was falling back on her knowledge of previous editions, and playing her like a standard Wizard. What I discovered is that the 5E Wizard is now a blend of the 3E Wizard and Sorcerer (which explains why the Sorcerer is absent from 5E).

Basically, she still has to study her spell book, and memorize her spells for the day. But, she is able to cast them like a Sorcerer. For example, if she has two "spell slots" per day, she could choose to memorize Detect Magic and Burning Hands. But, while in an encounter, she can choose to cast her spells as she sees fit. If she wants to she can either cast each spell once, or one spell twice. I think this is brilliant! It gives her the freedom to prepare for a wide vairety of possibilities, but she can change her tactics on the fly. In previous editions, she would need to try to predict what she would need for the day, and choose accordingly, hoping that she chose correctly.

I've also managed to get a better handle on how skills and feats work, so there will probably be some modification there as well.

The other thing I noticed is that there is no Experience table, to designate how many experience points a character needs to level up. Apparently there was one in a previous release of the rules, but it has been removed (based on some perusing of the WotC Forums). Not a huge concern for me as a player, but I'm interested in how my DM will handle this. We are gamers, after all, and we like leveling up.

All in all, 5E (which is easier to type and understand than "D&D Next") is shaping up to be a decent outing. I was asked how it compares to 4E yesterday, to which I was forced to reply that I don't know. I've only played 4E a couple of times, and was not all that impressed with it (it felt too "button mashing" to me). So, I have to compare it to 3E and earlier. And in that, it seems to be a decent progression so far.

Wednesday, July 3, 2013

What’s Next…?

My regular, bi-weekly 3.5E game is on hold while the DM is off gallivanting around the galaxy (and by “galaxy” I mean on vacation in Japan with the family).  We will probably resume in a few weeks.  We were left with a nice little cliffhanger, and my character can almost taste the ubersword that we came to this phantasmal island looking for.  Too bad that bastard minotaur (who was my friend at one time) got here first…

Anyways, in the meantime, my other friend has taken it upon himself to start up a less formal campaign, set in Greyhawk, and using the D&D Next playtest documents.  At first I was kind of “meh” about it.  I had a cool concept for a 3.5 character, using a variant class from Unearthed Arcana.  But, now that we have officially settled on Next, I have rethought that.

My current character concept is that of a Hill Dwarf Monk, who will probably serve as the bodyguard for my wife’s character.  Although she is playing a ranger in our current game, she is more inclined towards the “squishy” classes, and I would be willing to bet she plays a wizard.  Which is cool, because she’s good at it.  I’m usually the burly fighter/barbarian type, so playing a monk should be a nice change.  Though still technically a combat monster, it’ll be from a different angle.

As a long-time fan of martial arts, I have played a couple of monks in the past.  However, they’ve always been humans, so being a dwarf presents some challenges, IMO.  Not so much with the mechanics.  The rules work regardless of race.  However, in my mind a dwarf monk would be aesthetically different due to his height, and the personality of dwarf characters.

So, the way I will play him is that he is laconic, and neutral.  He tends to remain quiet and take in all that he sees and hears, and only then will he be forthcoming with advice or ideas.  His fighting style will be nearly bereft of kicks, relying on mostly hand-techniques.  I imagine him using a style similar to a combination of Wing Chun and Hung Gar Kung Fu.

Interestingly, the Next Monk chooses a Monastic Tradition, and the four styles they list in the playtest analogous to Spirit, Fire, Air and Earth.  Four of the five elements of traditional Eastern philosophies.  I assume that when the final product comes out, this list will be expanded a lot.  But right now, it’s almost as if they are hinting at the various nations of the Avatar: The Last Airbender.  I’m going to go with Fire Nation.

So, yeah, I’m kind of excited to get started on this.  And I’m sure I’m annoying everyone in the Facebook group.