Wednesday, August 12, 2015

Talonius, part 2

            We had lay in ambush for nearly an entire day with no sign of any potential victims.  I had all but given up and was about to order my minions to move back to our encampment, when I espied a lone rider on the road.  I nearly went forward with my plans of retreat, but something staid my hand as I watched him approach.
            It was no doubt his stoop-shouldered frame that initially caught my attention.  However, the contents of his saddle packs were what cemented my interest.  For there, poking out from the lips of the bags were scroll cases of all manner of shape and size.  My heart leapt just a little, and I was even more elated to see that there were also books and tomes strapped to the man’s tack.  And in my excitement I nearly forgot my present company.  A savage grunt of anticipation to my right brought the reality of the situation back to me, almost a moment too late.
            As the five orcs in my company leapt to the attack, my instinct was one borne of desperation, and perhaps a bit of ironic cruelty.  From my outthrust hand purple eldritch fire lanced, engulfing one of the orcs.  The rest were startled, and turned to regard me with utter confusion, tinged with a bit of angry betrayal.  In that instant, I knew my course, and without further concern I let forth all of the powers I had managed to muster through the course of my studies.
            In the end, it was nearly the end of my journey.  Although three of them were down from my magical onslaught, and one had retreated to the nearby tree line, I found myself exhausted of magical energy, and faced with a singed but quite alive and angry orc.  He had forgotten the man on the horse, and had now turned his vengeful eye upon me.  As he stalked forward, I knew a moment of fear.  But, the conditioning I had been subjected to as a Drow youth took over and without even meaning to, I drew the short sword I habitually wore, and met his attack.  To my surprise, the hours of drilling in melee combat were apparently much more effective than I had ever believed.  For I expertly parried his clumsy attack, and drove my blade to the hilt through the center of his chest.
            Before I could even feel jubilant at my victory, a cry shook me, and I saw the old man topple from his startled horse, a black-fletched arrow jutting from his chest.  In that instance, I looked to the tree line and made eye-contact with the remaining orc.  I read fear in his eyes, and he disappeared into the woods with a thrashing of foliage.  I let him go, for in that moment my concern was for the rider.

To be concluded...

Tuesday, August 11, 2015

From the journal of Talonius

When a friend proposed to run a 5E game recently, I immediately started thinking of what character to play.  I decided early on that I wanted to play a caster of some kind, having just come off a 6-year campaign where I was the resident Barbarian/Fighter.  I eventually landed on the idea of a Drow Warlock.  Unfortunately, the campaign never got started.  But, I still have a 2.5 page 1st person narrative describing my character's background.  So, I thought I might share it here.  It will be in three parts.  This is part 1..

***

My name is Talonius, and I am a Drow.  You will note that I do not provide a house name, and in that fact lays the story of why I am here.
            Though I have made a conscious effort to remove the details of my past such as names and faces from my memory, the facts of such remain.  I was born a lesser son of a lesser house.  In Drow society, that is tantamount to a death sentence.  Like those who came before me, I was relegated to serving the matrons of my city in what way I could, assuming that my inevitable death might serve the Spider Queen in some minor way.  Unfortunately, I showed little proclivity for arcane talent, and even less for the martial.  Thus I was doomed to live the life of an eternal apprentice, never tasting the power that some of my race find so easy.  Or, so it seemed.
            I still recall the moment I found the tome that would set me on a journey unlike any in my position might dream.  It was in the dust-laden vault of the library, in a section that held those scrolls and books not of Drow origin, and thus had to be read by actual candle-light.  I don’t recall what had taken me there, nor is such a trivial detail important now.  All I know is that, when I opened the musty volume, something touched me from beyond that I would spend the rest of my life seeking.
            I secreted the book away, and spent many lonely hours poring over its contents in the solitude of my meager room.  In the end I discovered much.  But most important of all of my enlightenments was the fact that my life within Drow society would hinder my journey, and I would need to escape the soul-enslaving world I lived in.  I had heard tales of those who had left our world behind: the followers of Elliastree, the warrior, and other individuals who sought more than what the Spider Queen and her foul minions could offer.
            And so it was that when next a raiding party made its way to the surface, I was there, with them in body, though not in spirit.  To this day, I am convinced that not one of them even took note of my presence, nor of my absence once we reached the moonlight.  I would be highly shocked indeed were I to ever learn that any from my former home still sought me out.  Well, perhaps that one priestess who showed great pleasure when bestowing me with lashes for manufactured reasons.  But even she most likely would simply note my absence with mild annoyance, and move on to another victim without further concern.
            Those first few months on the surface were difficult to say the least.  Coping with the passage of time and the changing of the seasons as surface-dwellers do taxed me to my limit.  Foraging for food was difficult at best, and I soon found that my only recourse was to rely on my heritage to bully a small group of orcs into providing me with shelter and sustenance.  All the while I chafed at the thought that I was no closer to finding the knowledge I sought about the Old One.  I had practically memorized the tome I had stolen.  And even though it opened avenues to powers and abilities that aided me in my efforts, it only hinted at greater knowledge while taking me no closer to it.
            I mention the orcs here, because it is in part my association with them that eventually lead to my salvation.  As orcs are wont to do, raiding and pillaging were always on their minds.  Yet, the group was but a small one, and outcasts themselves, for the most part (which may have been a redeeming quality to me in hindsight).  The extent of our “pillaging” amounted to mostly stolen livestock from small, frontier villages, and the occasional robbery (and subsequent murder) of a wayward traveler.  It was an occasion of the latter that afforded me my first spark of hope.

To be continued...

Monday, July 6, 2015

Post-Apoc Fu?

In my last post I talked a bit about my game du jour, Fists & Fury.  Therein I brought up the idea of creating a setting for players to take the tactical fighting game into full-on role-play.  I’ve been mulling over several ideas, from setting it in ancient China, to creating a fantasy clone of the ancient Orient, to even setting it in the American Wild West (this based on a recent bookread).  But, none of that really appealed to me, mainly because it had all been done, and usually done better than I can do it.

But one idea has kind of stuck with me, and even though it’s not 100% original, I can at least make it somewhat unique.  Basically, I’m thinking of a post-apocalyptic future, where, after some great war, machines don’t work properly, if at all, and modern weapons are useless simply due to the scarcity of ammunition and the lack of knowledge to produce more.

Some of you may notice a passing resemblance to one of my favorite Manga and Anime films, Fist of the North Star (not to be confused with that horrid live-action one).  Basically, take out all of the biker gangs, cars, and firearms, and add in a wider serving of martial arts, and there you go.

Right now, I’m thinking of not using a nuclear war, so no mutants and bizarre creatures.  Basically, the characters would be fighters who wander in an “old west” type of agrarian setting, defending common folk from bandits and other villains, with the liberal use of martial arts.  I think that that late-80’s retelling of Shane known as Steel Dawn (starring post-Dirty Dancing Patrick Swayze) would serve as a good model.  Probably a perfect model, actually.

Thoughts and/or opinions?

Wednesday, July 1, 2015

Welcome to July

For those of you following along at home, you may see that most of my RPG efforts have been aimed at Mutants & Marvels for several months now.  And it finally culminated in the release of the print edition last month (of which I have sold exactly one copy so far).

During that period I tried to generate a “community” of sorts on Facebook with a Group devoted to the game.  But, while I have gotten several new likes with the release of 2.0, and a few devoted commenters, the discussion part hasn’t really caught on.  Not sure what I expected, so I’m not all that disappointed about that.  Still, it’s there if anyone is interested.  One thing that the group has served well is as a place where players can ask for rules clarifications.  I actually love those little “How would M&M handle this?” type of things.  So, if you have the game, and something doesn’t seem to jive, feel free to ask on the group.

The unfortunate side-effect of being a one-man show when it comes to writing the stuff I do is that burnout comes on a little quicker.  With a stable of writers, editors, and artists, I could hand parts off to others, and step away for a bit until I need to look at it again.  But, when it’s just me, I get to look at everything.  Basically, what I’m saying is that I am all M&M’d out right now.  So, I think I’m going to just let it sit and marinate for a while, while I work on other stuff.

One thing I have been working on lately is a martial arts micro-game.  I think I may have mentioned it before, but it’s basically a martial arts-themed variation of the idea behind Steve Jackson’s Fantasy Trip games (mostly Melee).  It’s called Fists & Fury, and right now it’s about 8 pages of rules and ideas.  It’s a pretty simple system, with a mechanic that is basically a streamlined version of the mechanics used in M&M (in fact, it started out as a supplement for M&M, but I changed directions with it after I got started).

Initially, it was simply about creating fighters, and pitting them against each other on a hex grid.  But, as I was writing, the RPG gamer in me started wondering how much it would take to expand it into a full-on RPG.  My original idea was to create a second set of rules for that.  But, after I realized that the system in place was so simple that it wasn’t going to be very long in form, I started adding optional rules for things like skills, backgrounds, and whatnot.  And now I am considering creating a complete setting book that you can play F&F in as an RPG.  Something along the lines of Avatar.

I’ve always thought that show was perfect for an RPG.  But, since no one is doing one, and I could never afford to get the rights to do one myself, F&F will just have to be my surrogate.

Anyways, as for actually playing games, my gaming group is on hiatus for the summer, due to family vacations and such.  We plan to start back up in August with my wife’s Dragon Age game.  Still waffling on what character I want to play for that.  But right now I am leaning towards a female city-elf swashbuckler.

Thursday, June 18, 2015

Mutants & Marvels in print!

Can't believe I forgot to mention this here...

The print edition of Mutants & Marvels is finally available!

Head on over and order a copy.  And as a bonus, if you haven't bought the PDF, it's free with the print edition purchase.

And as always, allow me a moment to beg for reviews.  If you buy it let me know what you think over at RPGNow/DriveThruRPG.  Regardless of your opinion (good, bad, or meh), I really want to know what you think.

Tuesday, June 16, 2015

End of an era...

So, we finally finished our D&D campaign that lasted 6+ years in real time. At the end of the final confrontation, the DM told us to level up, rounding us off at an even level 20 (just in case we decide to revisit these characters in a future campaign).

So, Ahnuld, the half-orc acolyte of Templarus, God of War, will settle into semi-retirement. He will entertain passers-by with tales of heroism, and espouse the virtues of his chosen deity. His God Sword will hang above the mantle in his prosperous blacksmith's shop, until the day comes when his strength and rage is needed once more.

And Ahnuld's ever-faithful companion (faithful through two resurrections), Artrous the Dark Elf Wizard, will return to his people, and hopefully reunite with his brothers. Together they will help rebuild the devastated Dark Elf realms, and bring the word of Templarus to the people of the Underdark.

Will Arty ever return to the surface, and rejoin his half-orc friend? The future only knows.

Thursday, June 11, 2015

M&M 2.0 print is coming

I have worked with RPGNow's print division, and we think we fixed the issues I had found with the print version of M&M 2.0.  I've ordered another proof to be sure.

To that end, I am proposing a contest of sorts.  If you buy (or have bought) the game in PDF, and put up a review (good, bad, or meh) by June 19th, I will place your name in a hat.  On the 20th, I will draw a winner's name, and will mail my proof copy to that person, absolutely free!

How does that sound?