Wednesday, December 2, 2015

To boldly game...



Lately I have been hankering to dig into a D&D campaign. Right now my group is playing Dragon Age. It’s a great game, and a gritty, dark world. Very non-D&D in nature, though it shares some elements. All-in-all, I like it a lot, and definitely don’t want to stop. 

But, my preferred style of fantasy gaming is that which is captured by standard D&D (regardless of edition). So, I’m always on the lookout for a way to add a D&D game into my schedule. It’s kind of a pipe-dream, due to a lot of schedule conflicts. But, I can hope.

One way I deal with this is by imagining what world I would run a D&D game in myself. Now, I would much prefer to be a player, but if I had the right group in the right setting, I could really dig running a game.

I had started imagining a world with new races, old races re-imagined as different cultures, and stuff like that. The whole world kind of sprouted from my desire to play a game that had flying galleys. I don’t know why, but the idea of flying ships like that just tickles my fancy. Probably why I liked Treasure Planet so much. The topography for my infant world is a mixture of impassable rifts and floating land masses, which necessitates the flying ships, and other aerial transportation.

Then, the other day, I got inspired by an idea from my past. Many years ago, my friend had the idea of creating a fantasy version of Star Trek using the Spelljammer rules. He had fantasy equivalents for most of the Trek races (Vulcans were Elves, Romulans were Drow, and Klingons were Orcs, for example). But, since he didn’t have his old notes anymore, I decided to start working on a 5E conversion myself. So far, here is what I have:

***

Spell Trek – A D&D 5E Campaign Setting
A Mashup of Spelljammer and Star Trek

Background
The PC’s are part of the United Federation of Spheres exploratory space navy, aka Spellfleet. Spellfleet is comprised of many races who have banded together to explore new worlds, seek out new life, and new civilizations, and to boldly go where no one has gone before.

The Rules
There are many member races of Spellfleet, and theoretically, just about any sentient race could have a part in it. However, for this campaign, the following (and their ST counterparts) form the core races:

Humans
Elves (Vulcans)
Dwarves (Andorians))
Halflings
Gnomes (Ferengi)

Standard additional races include:
Half-Elves (Human/Vulcan)
Half-Orcs (Human/Klingon)

Non-Standard races that could be allowed with DM approval:
Dragonborn (Cardassians)
Tieflings (Jem’Hadar)

Spellfleet is often opposed by several space-faring races who do not subscribe to the altruistic and positive philosophy of the UFS. These include the following (among others):

Drow (Romulans)
Orcs (Klingons)
Illithid (Borg)
Tieflings (Jem’Hadar)
Dragonborn (Cardassians)

As you can see, I’m mixing and matching stuff from the various Trek shows. Some of this may change as I move along, but I kind of like this as it is. My next thought is to do a PHB-style write up of each playable race.

If I ever finish this (and that’s a big “if”), I’ll probably put it all together as a PDF and offer it for free here. I don’t even want to consider how I would need to navigate all of the copyright issues.

Thoughts?

Tuesday, November 10, 2015

Gamehole Con III




After re-reading yesterday’s post, I think I might have come across as kind of whiney, which I was.  But worse than that, I might have given the impression that GHC3 was a “bad” con, which it most certainly wasn’t.  Any negative experiences I had were purely the result of my own personal choices.  In no way does that reflect on the quality of the con as an event.  So, here’s a review of Gamehole Con itself.

The Venue
This was the first year that the con was not being held at the Sheraton.  The hotel did a wonderful job over the last two years, but Gamehole is just getting too big for it.  So this year it was at the Alliant Energy Center (ironically, just across the street from the Sheraton).  With the extra space, and a more crowd-friendly layout, stepping into Gamehole Con III felt more like stepping into a convention than the last two.  Now, that could be seen as good or bad, depending on your point of view, but personally, I liked it.  There was lots of room to move, and the atmosphere was more what you would expect from a convention.  The hotel had guests that were not associated with the Con, so you would occasionally get odd looks and such (especially during the first year).  None of that at the Alliant.

Gaming was situated in four rooms, an atrium for open gaming, and an upper floor (which was mostly board, card, and minis games).  The rooms were divided mainly into D&D 5E, Pathfinder, Special Events, and General (as far as I could tell).  There was also a lot of leeway there, so there was never a shortage of tables for gaming, even at the peak on Saturday.  All of the rooms felt comfortably climate-controlled to me, and I never got hot or cold, regardless of what time I was gaming.  Large tables seemed to fit the required capacities, and even the chairs were pretty comfortable.

The vendor room was much larger than at the Sheraton, with a wide variety of game-related stuff available, including a few excellent artists.  As always, I could have spent an entire paycheck without blinking (though that still would not have netted me the prize I most covet every year, the replica of Conan’s Father’s Sword, from the 1982 movie).  As it was I didn’t actually buy anything this year.  Mainly because I’m poor.

Oh, and the Gamehole Con paid for parking for everyone (which basically saved each person $21).  That was huge!

The Schedule
This year was a first for me, as I was unable to pre-register for games early, and ended up actually signing up for games late.  At this point, I have to say that the web-based registration was much more user-friendly than in the past (in large part thanks to a very talented webmaster, who also happens to be a good friend of mine).  This allowed me to easily find games that were available at specific times, and quickly take care of registration in one, fell swoop.  Granted, next year I will try to register earlier, but that’s on me, not the Con.

There was a good selection of games, and you could easily fill your schedule based on your individual availability.  Generally speaking, there were games of every type starting every two hours, from 8 am to Midnight on Friday and Saturday, and to 6 pm on Sunday.  Sessions lasted from 2 to 6 hours each.  And there were several panels of interest, most for free.  These make great time-fillers between games.

One concern that came up was that some games got cancelled for various reasons.  However, for every game that got cancelled there was one nearby that had an opening.  So, I don’t think many people, if any at all, were wanting for a game at any given time.  A friend had his Sunday game cancelled.  He probably could have gotten into something else easily enough.  But he decided to go to a movie instead.

Food
If there was a downside to the Con at all, it was probably the food.  In the past they had kiosks outside, as well as the hotel restaurants.  This year they forewent the kiosks in favor of a sub sandwich chain and a pizza chain having “booths” inside, along with the regular refreshment bar that’s part of the whole venue.  I had heard the food wasn’t all that good.  And the pricing, although just about what you would expect inside a convention, was still a little high.  Hopefully they can find a better solution there.  But honestly, despite the fact that the food was the most common complaint from what I overheard, it didn’t seem to slow anyone down, as they did a brisk business anyways.  Personally, we had to go cheap, so I stuffed my backpack with snack food from home, and we only ate out twice (dinner on Friday and Saturday).  And at this location, it’s not a far drive to find something good to eat.

Conclusions
Gamehole Con continued its record of being an awesome convention.  I never heard one complaint about the Con itself, and even the special guests are eager to come back again.  One little thing I thought was cool was that they track how many GHCs you go to, and note that on your badge as a level.  It was pretty cool to look down and see “Level 3” on my badge.  Looking forward to being Level 4 next year!

Monday, November 9, 2015

Post Con Day

As I always try to do, I have taken the Monday after a gaming con (in this case Gamehole III) off to recover.  I don't actually need to recover physically.  I'm not afflicted with Con Crud, and I managed to catch up on the sleep I missed from gaming until midnight two nights in a row.  I take this day off mainly to come down from my "gamer's high."

Usually when I leave a Con I am still high on the feeling of elation at having played games all weekend, with new people, sometimes with new systems, and always at least some new experiences.  But this time it's a little different.

I did manage to play some cool games, and even experienced a few new things that I hadn't before.  But it was all tainted a bit by some less-than-ideal situations.  First of all, I had to have my 12-year old daughter with me all day Saturday and Sunday, and it was her first con.  Now, I love her dearly, and she's a good kid.  But, anyone with a 12-year old daughter can guess at the trials entailed that aren't usually a part of gaming.  I'm not going to go into details, but it's safe to say that I got a bit overwhelmed at times, and it affected my fun.

But more than that was the disappointing gaming experiences I had.  First off, you have to understand that, IMHO, a Con Game has to fit certain parameters.  And those are that it has a quick setup, which leads to an exciting session, and it has a satisfying end.  A couple of my games didn't have all of that. One in particular had a meandering setup that took half the session, and ended up with no satisfying climax.  It was a game of Empire of the Petal Throne, on the world of Tekumel.

By all descriptions Tekumel is a fascinating setting; somewhat Burroughs-esque, with a healthy dose of classic D&D.  So, I was excited.  But, the adventure, while interesting in scope and theme, was like a Sword & Planet novel with all of the action taken out.  My character was a big warrior (random chance, surprisingly enough), but I never drew my weapon or engaged in any kind of combat.  Just a lot of RP, and much of it seemed unfocused with no real purpose.

I think that was the big one.  I also played in a Pathfinder 3d game, which is basically a miniatures wargame style setup.  It was a string of combat encounters with a thin veneer of context and setup.  In the end, our party of 7 was overwhelmed by increasingly difficult challenges, until the end was an impossible situation that ended in a...you guessed it, TPK.  My cleric was the first to die.

Yesterday we had a 5E game through the Adventurer's League that turned out to be RP-heavy, involving an investigation.  My group included a CN sorcerer who was, at times, more of a hindrance to our progress than the enemies or the scenarios.  We ended with a single combat.  And guess what...my cleric was the first to die again (maybe I should just avoid clerics).  And if you know how 5E handles character "death" that's no small thing.

On an up note, I did discover a neat little system called d6xd6.  Very simple mechanics, very narrative-driven, and a lot of fun.  My daughter and I played supers in the WWII Marvel Universe, and teamed up with Union Jack and Spitfire.  Very cool.

Despite the afore-mentioned downers, I still had a lot of fun,.  And my wife and I spent a lot of time today talking about games we would like to see, play, and/or run at future cons.  So, that was cool.  I may be running a game of Mutants & Marvels next year, and possibly something else.  We also came to the conclusion that there needs to be more games aimed at teens and tweens.  Stuff that is more suitable to their gaming styles.  She's working on that, and I may tailor an M&M game towards that demographic as well.

All-in-all, I still managed to have a good weekend of gaming.  And I absolutely don't regret it at all.  Already looking forward to Gary Con in the spring.

Wednesday, November 4, 2015

Gamehole Con III

It's that time of year again.  Gamehole Con is once more upon us.  This year is something new, as it has moved from a hotel to the Alliant Energy Center (for perspective, I saw Motley Crue there earlier this year).  The convention that started with a gaming group who wanted a local Con to go to, is growing every year, and is fast becoming a heavy-hitter in the gaming convention circuit.  And I plan to attend every one that I can until I eventually retire and move away from Madison.

So, this is a snapshot of my schedule for the weekend:


Unlike previous years, I was actually able to get a small variety of game genres in, with a supers and a sci-fi on Saturday.  The rest is various fantasy games, which is pretty normal.  Fantasy games make up a large majority of games.

One interesting note is that my 12-year old step-daughter will be with me all day on Saturday.  Mom is running a few Dragon Age games, so Syd will be stuck with me.  Not so bad, though.  I think she'll like the variety, and it will no doubt be fun.  Mom will be with us for the Saturday night Pathfinder game, as well as the Sunday 5E game.  It's a family weekend.

I'm still leery of running games myself.  But, I think in the future I might offer to run a Mutants & Marvels game, just to see if there is any interest.  I'm not the best GM, in my opinion.  But I think I could do ok.

Thursday, October 15, 2015

5E Race: Ferrusans



As a follow-up to yesterday's post, here is the write-up for the Ferrusans, a new race for 5E.

“Please stay behind me, mage. You are soft and not meant to withstand such punishments.”
- Bok, Ferrusan Paladin

Large and bulky humanoids who appear to be made of stone. They are descendants of Earth Elementals who sided with mortals during the War of Elements, and thus gave up their immortality.

Strong and Monolithic
When the Earth Elementals who sided with the mortals did so, they gave up their immortal forms, and took humanoid shapes. Therefore, all Ferrusans resemble large, muscular humans with stone skin. They are markedly larger than most humanoid races.

Ferrusan flesh is a “living stone” which moves and appears much like a human’s flesh. However, it varies in shades that resemble the many ores and minerals common to the mortal world. Ferrusans have no hair, but often grow outcroppings of rock that mimics the shape of hair. They have human-like facial features, and their eyes range in varying shades of green and purple, often seeming to glow with an inner fire.

Logical and Law-abiding
Ferrusans have a very rigid sense of logic, and have difficulty with the flights of fancy and imagination present in other races. They are strict adherents to the law, and don’t always grasp the idea of “rules are made to be broken.”

Most younger Ferrusans do not like their homeland, and often leave at their first opportunity. However, as they get older, they sometimes feel the need to return to live out the rest of their existence there. The Burned Lands are a vast wasteland of deserts and active volcanoes.

Due to their connection to the earth, Ferrusans are not fond of flying, and suffer a -1 on all rolls while doing so.

Solitary and Stoic
Ferrusan parents usually only produce two or three offspring in their lifetimes. Subsequently, the Ferrusan population is relatively low, especially when compared to humans. Ferrusans don’t gather in towns or villages, and there is no central government to their society. However, every household has a copy of the Foundation Laws, and all Ferrusans are expected to memorize them, and adhere to them.

Though they care for their families, Ferrusans are not as connected to their relations as other races. It is expected that when a youngling is of age, he will simply leave the home, to quite possibly never return.

In their homelands, Ferrusans spend the majority of their time living an agrarian lifestyle. They subsist mainly on fire beetles, and other fauna that exist in their harsh environment. However, all Ferrusans feel it is their duty to guard over the various elemental rifts that still exist in the Burned Lands, and will often build their squat homes over them.

There is said to be some Ferrusans who have established a thriving community in the highest peaks of the Dragonback Mountains.

Protectors and Defenders
Ferrusans view themselves as protectors, and will often join adventuring parties to help the other members stay safe. They are also somewhat curious about the world outside of their remote homeland.

Most Ferrusans are indifferent to religions and deities, having descended directly from immortal beings who were often in competition with pantheons of deities. However, a few have embraced the worship of various gods, particularly those of the protection domain.

Ferrusan Names
Ferrusans only have given names, and no family names. These names are often short and simple, consisting of hard letters and short vowels. To most other races, male and female names often sound indistinct.

Male Names: Akrix, Bebko, Bok, Haket, Kik, Rorik, Tukru.

Female Names: Ekra, Botam, Hultu, Kara, Rukib, Tarma

Ferrusan Traits
Your Ferrusan character has several natural traits, unique to their physical nature.

Ability Score Increase. Your Strength increases by 3, your Constitution increases by 2, and your Dexterity decreases by 2.
Age. Though no longer immortal, Ferrusans can live up to 400 years, and reach maturity at about 30.
Alignment. Ferrusans tend to be Lawful in alignment, due to their strict adherence to their own laws.
Size. Ferrusans average 6-8 feet in height, and can weigh up to 400 pounds. Your size is Medium.
Speed. Base walking speed is 25 feet. Ferrusans suffer only half penalty for traveling over difficult terrain.
Darkvision. Like all elementals, you can see 60 feet in dim light as if it were bright, and in darkness as if it were dim. You cannot discern colors in darkness, only shades of gray.
Temperature Tolerance. Ferrusans are immune to the effects of extreme temperatures, and have 10 DR against attacks that rely on burning or freezing.
Stoney Skin. Ferrusans have stone-like skin, giving them a natural +2 to Armor Class.
Languages. Ferrusans speak their own language, referred to as Ferrusan, and will speak an additional language for each bonus to Intelligence (min 1).

Wednesday, October 14, 2015

New Races: Add or Replace?

So, my latest RPG-related undertaking is to build an entire world from scratch, and have it compatible with D&D5E. I am doing this in the hopes that someday in the distant future, after my wife is done with her Dragon Age campaign, I can take a turn behind the DM’s screen for a while.

The concept of my world is pretty simple, and not all that original. But, it allows me to have the world I want, which is what this whole DM thing is all about, right? Basically, I’m pulling ideas and concepts from various other worlds, mixing in a few of my own, original creations, and building something that is fun and whimsical, yet with an underlying darkness.

Anyways, one of the first things that came out of my brainstorming for ideas was the notion of new races. Now, the PHB has a laundry list of races, and sub-races, so it seems like adding more in might crowd the playing field a little bit. But, I really like the races I have come up with.

Some of you may recall an earlier post where I detailed my first 5E creation, the dwarfling. Well, I like them so much, I’m putting them in there. And the other day a new race sprung out of my head (highly influenced by Wildstar MMO race, the Granok), called the ferrusans. The short of it is that dwarflings are a mix of dwarf and halfling parentage, and are highly personable and charismatic. Ferrusans are the descendants of earth elementals who were trapped on the material plane and forced to take a mortal form to survive. I’ll post my write-up of the ferrusans at a future date.

But, my question to you is, should I simply add them to the lexicon of races from the PHB? Or should I maybe replace standard races with them?

I’m inclined to go with just adding them. But, I have to admit that using them as replacements might be a better way to go. In their first incarnation (for 2E) I envisioned dwarflings as a replacement for gnomes. However, I kind of like gnomes now, so I’m torn. Maybe replace tieflings?

For the ferrusans I would probably replace the dragonborn. I briefly thought about replacing half-orcs. But, my world would not be MY world without my beloved half-orcs. So, if I go that route, it’s bye-bye dragonborn.

Lots of other details are slowly being fleshed out. And like I said, this is something for a far future date. But, I’d be interested in your thoughts, fellow adventurers!

Thursday, October 8, 2015

Martial Arts Mayhem!

Finally decided it was time to just put it out there.  My latest product is a simple, rules-lite tactical game of martial arts combat. 

From the description:
Fists & Fury is a tactical combat game where the players create their indivudal fighters through a simple process, and pit them against each other in one-on-one, or even group combat, utilizing a hex-grid and tokens.  Included are rules for:
  • Building a unique Fighter
  • Creating a unique style
  • Advice on setting up duels and tournaments
  • Advice on how to expand F&F into a full-on RPG
  • Adding and using weapons
Designed to be a "beer & pretzels" game with minimal preparation, F&F is flexible enough to handle most any style of play you can imagine within the genre.

Available at RPGNow!